{alice mioni}

visual designer
interaction designer

{check here}

my cool 3D projects

Hello! I'm Alice, a designer from Italy, currently pursuing a Master's in Interaction Design at MAIND SUPSI in Mendrisio.
My journey into design began with a Bachelor's in Visual Communication at SUPSI, fueled by my early passion for
video making and editing in Como, where I grew up. My fascination with how data enhances design clarity and impact steered me towards a career in design. My master's program has sharpened my skills in digital fabbrication and
UX/UI development. It has also sparked my interest in coding and electronics.

In my design practice, I strive to create visually appealing designs that resonate with audiences on a deeper level.
I embrace challenges and am always eager to explore new technologies and methodologies. Outside of my professional life, I am passionate about exploring the world and seeking new adventures, believing firmly in pushing personal boundaries and embracing fresh experiences.

{studies}

SUPSI BA-Visual Communication
SUPSI MA-Interaction Design

{period}

2020 > 2023
2023 > -

{experiences}

Lake Como Design Festival
Social media content

RARE - Sistemi doccia
Social media content

SUPSI - MAKEAWARE!
Social media content

{period}

2022 > 2023

2023 > -

2024 > -

{A.01

Team:
Alessandro Plantera
Sophie Sprugasci

Teacher:
Leonardo Angelucci

Tangible Algorithm

Client:
Synthetic Bias
EXPOSED-Torino photo festival

Assistant:
Matteo Subet

Installation

2024}

"Tangible Algorithm" is an interactive installation for the Torino Foto Festival, using an Axidraw robot to simulate how digital algorithms categorize and censor images on social media. This project, a collaboration between MAInD SUPSI and the festival, visually demonstrates the processes of metadata extraction and object recognition, revealing the hidden mechanics behind digital content moderation. Set within the festival's theme "Exposed," the installation aims to make the invisible workings of algorithms tangible, prompting visitors to reflect on the ethical implications of automated digital controls. Through this engaging and thought-provoking display, "Tangible Algorithm" highlights the critical role of technology in shaping our visual culture and invites discussion on the influence of algorithms in digital photography.

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{A.02

Team:
Alessandro Plantera
Vittorio Gennuso

Teacher:
Ubi de Feo

Genesi.01

Client:
School project
MAIND-SUPSI

Assistant:
Matteo Subet

Digital fabbrication

2024}

Inspired by the Genesis of the Bible and the Original Sin, Genesi.01 is the witness of unknown sins from unknown people. A mysterious box delivered by The Creator to the Sinner 1, intended for traveling and record sins from all over the world. The concept of this box revolves around the original sin of Genesis. The box is always delivered and shipped inside its transport box. Genesi.01 opens like a book (reference to the Bible) and allows the user to record their sin, for a maximum of 10 seconds. The sin will be transcribed on a sheet of paper which will always remain inside the box and no one will be able to take it. Sin is also codified so that no one will ever discover it, and the sinner will be freed from its burden. A confessional, a traveling witness which will one day return to it's creator.

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A.03

Team:
Alessandro Plantera
-

Teacher:
Andreas Gysin

Modular Clock

Client:
School project
MAIND-SUPSI

Assistant:
Matteo Subet

Coding

2024

"What is time?" This project explores this question using a 32x32 LED matrix, where modular squared shapes represent time passing by. Squares move creating uniques pattern, reflecting moments and transitions from past to future. This visual representation invites contemplation on time's essence and our relationship with it. The concept of this clock is based on the primitive shape of the square, inspired by our media: The LED Matrix. we started to understand how we could use the 32x32 pixels and how we could adapt the hours, minutes and seconds on it.

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A.04

Team:
-
-

Teacher:
Marco Lurati

SONY M-450 AI

Client:
School project
MAIND-SUPSI

Assistant:
Matteo Subet

Digital fabbrication

2023

Sony M-450 AI, a groundbreaking audio recorder that redefines transcription. Equipped with AI, it automatically transcribes, analyzes, and titles recordings. Features include a simple 'Rec' and 'Stop' function, an intuitive slider for text scrolling, and a unique wheel for adjusting text length. Users can effortlessly delete unwanted parts and share the polished transcript with ease. The M-450 AI is an essential tool for capturing and crafting stories in a fast-paced world.For this project we took an existing vintage object and transformed it into an object that would be relevant today, making use of the latest technologies. After an ideation phase, where we discussed alternative objects and concepts, we decided on a traditional audio recorder. Its functions allowed you to make voice recordings on the go and listen back to it later. The recording was taped on a micro cassette, which you could forward and backward to listen to a particular section. We chose this object because it’s functionality is still relevant today. We gave it an update that adapts it to current times.

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A.05

Team:
Alessandro Plantera
-

Teacher:
Andreas Gysin
David Induni
Sidi Vanetti

Mycenae Alpha

Client:
School project
BA-SUPSI

Assistant:
Silvia Cozza

Audio reactive

2023

This study introduces an innovative audio-reactive visualization of Iannis Xenakis's composition "Mycenae Alpha", implemented using TouchDesigner software. "Mycenae Alpha" is renowned as one of the earliest examples of music composition where graphical forms were converted into sounds through the use of the UPIC synthesizer. In our work, we have explored a reverse approach: converting sound back into visual imagery. By employing TouchDesigner, a robust tool for interactive visual creation, we developed a dynamic visual environment where geometric shapes and visual patterns adaptively change in response to the sound variations of the track. The visual structures are designed to reflect the experimental and avant-garde nature of Xenakis’s original composition, creating a visual bridge that reconnects to its graphic origins. This project not only pays homage to Xenakis's innovative vision but also paves new pathways for exploring synesthesia between sound and image in the context of live performances and audio-visual installations.

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A.06

Team:
-
-

Teacher:
-

dB(CH)

Client:
School project
BA-SUPSI

Supervisor:
Antonella Autuori

BA Thesis

2023

Noise pollution, though unseen, is an escalating concern that necessitates special attention. This project seeks to make the unseen tangible, converting acoustic pollution data into an engaging and accessible visual representation. Using an audio-reactive pattern, the endeavor provides a unique insight into the intensity and asset of noise, highlighting the percentage of sound pollution stemming from road traffic. By melding visual design, technology, and creativity, the project translates sounds into a visual language, heightening people’s awareness of noise’s impact on their daily lives. The thesis delves into the potentials and boundaries of audio visualization in the context of noise pollution, emphasizing the need for an accurate yet aesthetically captivating representation. It also examines how visual design can serve as an informative tool, sparking thought and conversation about the quality of our sonic environment. The pioneering approach championed by this project helps bridge the gap between public perception and the reality of noise pollution. It offers a fresh tool for awareness and engagement. The research underscores the pivotal role of effective visual communication in fostering heightened environmental consciousness and responsibility, rendering a notable contribution to both the realm of visual communication and Swiss society at large.

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A.07

Team:
Alessandro Plantera
Ka Young Lee

Teacher:SketchIn Studio
-

D4T

Client:
School project
BA-SUPSI

Assistant:
-

UX/UI

2023

D4T supports users wanting to make eco-friendly purchases in fashion. During the moment of purchase, D4T helps users understand the impact of a fashion item in terms of Water usage, CO2 and microplastics production. The core principle of D4T revolves around swiftly and efficiently acquiring essential information.As our understanding of the environmental consequences of our actions deepens, there is a growing imperative to develop more sustainable and eco-friendly solutions. This is particularly crucial in the context of fast fashion, where rapid production and disposal contribute significantly to environmental degradation. Product design now prioritizes materials and processes that reduce carbon footprints, minimize waste, and promote a circular economy. Services are also adapting to address climate challenges, offering energy-efficient solutions, transportation alternatives, and eco-conscious practices. The shift towards climate-responsible design is not only a response to the urgent need for environmental preservation but also a recognition that businesses and industries can thrive by aligning with a more sustainable and environmentally conscious future.

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